5Gs Retrospective
Go from glum to grateful in this retrospective.
Walk through your retro session using the 5 Gs!
The 5Gs retrospective is a team activity taking place at the end of a sprint designed to understand what worked, what didn’t, and what can be improved. The 5Gs stand for good, glum, grasped, grateful and going forward.
GOOD - What was good in this sprint?
GLUM - What made us feel glum?
GRASPED - What do we now understand?
GRATEFUL - What and who are we grateful for?
GOING FORWARD - What do we do moving forward?
Get started with this template right now.
Fishbone Diagram by Dave Westgarth
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Fishbone diagram
Identify and solve problems effectively with the Fishbone Diagram by Dave Westgarth. This template helps you break down complex issues into root causes, enabling a thorough analysis and targeted solutions. Use it for quality control, process improvement, and troubleshooting in various industries. Ideal for teams focused on continuous improvement and problem-solving.
A Halloween Retro
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Retrospectives, Meetings, Agile Methodology
The Retrospective Halloween template offers a themed approach to retrospectives, perfect for the spooky season. It provides elements for reflecting on past iterations, identifying scary issues, and brainstorming solutions. This template enables teams to have fun while addressing serious topics, fostering creativity and collaboration. By promoting a playful yet productive atmosphere, the Retrospective Halloween empowers teams to tackle challenges, drive improvement, and strengthen team cohesion effectively.
Reflection Island: End of Year Team Retro
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Retrospectives, Agile Methodology, Meetings
The Reflection Island: End of Year Team Retro template offers a creative and themed approach to retrospectives, perfect for wrapping up the year. It provides elements for reflecting on achievements, challenges, and goals using a tropical island theme. This template enables teams to celebrate successes, learn from setbacks, and set intentions for the upcoming year in a relaxed and enjoyable atmosphere. By promoting reflection and celebration, the Reflection Island: End of Year Team Retro empowers teams to strengthen bonds, boost morale, and start the new year with renewed energy and focus effectively.
The Hot Air Balloon Retrospective
The Hot Air Balloon is a simple activity for helping the team identify things that makes them move faster, and things that slow them down.
Midnight Sailboat Retrospective
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Retrospectives, Meetings, Agile Methodology
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Empathy Map Template
Works best for:
Market Research, User Experience, Mapping
Attracting new users, compelling them to try your product, and turning them into loyal customers—it all starts with understanding them. An empathy map is a tool that leads to that understanding, by giving you space to articulate everything you know about your customers, including their needs, expectations, and decision-making drivers. That way you’ll be able to challenge your assumptions and identify the gaps in your knowledge. Our template lets you easily create an empathy map divided into four key squares—what your customers Say, Think, Do, and Feel.